#CITIES SKYLINES NO DEMAND HOW TO#
So why am I explaining all of this when the point of the video is a fix for low or no demand for RCI? Well it’s for you to be able to understand how you are wrecking this in game system I just outlined and creating this problem in the first place.Īs previously explained, an unemployment percentage above 8% will prevent new Cims from moving into the city as they have nowhere to work at, and the simplest solution is opening up new workplaces to have more room for new Cims to come to your city and work there.īut what you are facing are empty demand bars for commercial and industry and you don’t know how to open up more jobs. This demand triangle, of residential for industry and commercial, commercial for industry and residential, and industry for commercial and residential is what keeps a healthy RCI demand system going. This is something you can see using the outside connection info view, where goods produced, imported and exported are shown in purple. The demand and subsequent filling of the demand for one of these directly causes the increase in demand for the other.Īnd so for a Cim to spend his paycheck a building in the commercial zones has to have goods on sale, and for it to have those goods it needs a delivery from a goods producing generic industry buildings. Because industrial and commercial zones are liked by the production and sale of goods they each set off a chain of demands, to be profitable industrial buildings have to have somewhere to sell goods and for commercial buildings to have goods to sell they have to get deliveries. This is why you slowly start seeing a rise in the commercial demand of a new city. Now that your cims have basic utilities, and a job at which they earn money, they need a place to spend it. This is directly tied into the employment / unemployment game mechanic, as unemployed Cims create a need for jobs and you get a demand for open jobs which you fill by zoning industrial or later office zones. Newly moved in Cims need a place to work and earn their paycheck. This is where your first demand for industrial zones comes from. Besides the basic ones I just mentioned they have the need to work somewhere, earn money and spend it somewhere buying goods. Naturally this is so you could start a city in this game and as soon as your Cims move in they will start expressing needs. In this the game is breaking from reality at step one because real people don’t move to an empty field in the middle of nowhere with no utilities or services if they want to live in a civilized manner, which you Cims obviously do want, as they don’t like not having water, power or garbage collection. Cities: Skylines functions by its own rules and if you understand those rules and apply them to your cities you can’t fail.įirst of these rules is that an empty city has only the demand for residential zones for the simple reason that Cims want to move into your city so that the game can begin. This is something a lot of players have a hard time understanding and it’s why they struggle with the game. What you must understand is that in this game a lot of the simulation is not realistic or driven by real world rules.
I have already briefly explained the problem and solution for low residential demand as this is something I see most players struggle with, and now I will address low or no demand for both commercial and industrial which are heavily intertwined and codependent as you will soon discover. Now I am going to show and tell you about other solutions for low or no RCI demand as well as some not so obvious ones but I am also going to explain the causes for this problem so you will have an easier time implementing these solutions and even finding your own ones.Įach RCI bar can be low at times and even all three can be almost non existent if your city hits a few specific conditions.
Now you might start asking but how do I zone more commercial, industries and offices to get more open jobs if I don’t have any demand for commercial or industrial zones? Well that is something I will explain in more depth during this guide. You can find out what your current unemployment percentage is by going into the population info view. Your target unemployment percentage should be 8% because only at that point will the game allow more cims to move into your city. You do this by making sure you have a lot of open jobs in your industries, commercial or office zones. Now let's start this guide with the simplest fix for low or no residential demand, and that is to reduce your Cims unemployment percentage.