In order to make our snare sound, we’ll need a basic white noise wave file. On the second instance of Harmor, go to the top right of the plugin window, click the drop-down menu, and select Presets → Default. Let’s take a listen to how our kick sounds:
Lastly, Fruity Limiter can be used to adjust level and tighten up dynamics. I also loaded up an instance of the Soundgoodizer plugin to add more saturation and presence to the kick. I would suggest adding a low cut filter at around 40 Hz to attenuate some of the lows. On the Kick mixer channel, let’s add the Fruity Parametric EQ 2 in order to clean up some unnecessary low end and high end. Adjusting the Vol fader also adds amplification and increases the intensity of kick.
Navigate to the Pitch section of Harmor and adjust the pitch divider to 8 (or to personal taste).įrom here, you can also adjust the cutoff and resonance in Harmor, in order to dull or add more punch to the kick. Again, don’t forget to hit Enable Envelope to implement your settings. You can set the starting point to any semitone of your liking. Here, we’ll draw a pitch envelope that will mirror our kick waveform (a fast attack, short decay, short sustain, and fast release). Once completed, click Enable Envelope to implement your settings.Ĭlick the Volume drop-down menu and select Pitch. Then, navigate to the Envelope window, choose Volume from the drop-down menu, and adjust the waveform to emulate the behavior of a kick sound (a fast attack, short decay, short sustain, and fast release). This will give you a basic saw wave to start with.
Go to the top left of the plugin window, click the drop-down menu, and select Presets → Default. Let’s start with our first instance of Harmor. We’ll be using these to create the following sounds: a kick, a snare, and a hi hat. Let’s also route these channels to a bus group, in order for us to add signal processing later. To begin, let’s open a fresh session in FL 20 and load up three instances of Harmor, assigning each one its own designated mixer channel.